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verruckt statergy guide

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verruckt statergy guide Empty verruckt statergy guide

Post by V1 oOLoGiiKzZoO Tue Apr 07, 2009 4:20 am

verruckt statergy guide Verruc11

The zombie mode Verruckt is a bigger zombie map than the first one. I think the first zombie mode was made for fast game of zombies with your friends if you're bored. Now Verruckt is considerably bigger, including many doors, new weapons, and the great addition of perks. haha. They're so funny with the music playing when you drink them. But anyway, there are about 2 couches and 4 doors, compared to 1 door and 2 couches in the other. Verruckt is more of an adventurous map for me, because it's so big and there's so much room, but also, more windows for zombies to come out. And you can't forget the electric fences. i prefer Verruckt over the first one. There's just more to it. And I also like the idea of being split up if you have 4 players. I dont know, it just adds more suspense in my opinion.

Strategy:
If you want to get far, then you have to be serious and have 4 players. That's my problem, because one of my friends i played with wasn't serious and screwed this up. Therefore, we only got to 17 .

OK, a pair of people each start at the red X's on the map. First, you want to know when you're going to go up. You want to stay at your starting points until about level 5-6. But get the semi rifles and aim for their heads. That must be your priority. Not "oh, stop stealing my kills!" and just shoot 10 shots into the thing. Aim for their heads. Take your time. Just think about it. You're a team, and you'll all get your share of points. But one person on each side must always be at the front, shooting. The other guy in each side must switch back in forth checking the back and front. I know that one side has a side window, so the back person must take care of that as well. After until about level 5, you should each have at least 3000 points. Hopefully you guys got a shit load of headshots and in return, you got a shit load of points.

Now what I would do is throw a grenade at one zombie and let it crawl. Then, the 2 guys on the M1 garand side run through the door, up the stairs unlocking the couch, unlock the door leading to the kitchen with the butcher knife stabbed through a hand, and into the power room. One person turns the power on and the other 2 people waiting will run all the way to the power room, following the path the first 2 took. Each person should then go buy a thompson. Trust me, the best until you reach the double digits. Then, 1-2 people should buy the quick revive perk and the one saves for the juggernaut perk, and the other saves for the sleight of hand perk. Then, either kill the last zombie, or let it bleed out. I suggest that you guys don't use the box just yet. Now, when the zombies get up to you guys, spray at their heads. Just stop for a moment and spray at their heads. Trust me, that's the fast way to take them out, and plus, you get massive loads of points. In all of level 6, I got 2-3 thousand points just from that. No joke. So just spray their heads.

You guys want to be positioned with two guys surrounding the room with the stairs on the upper floor with the electric fences just outside of it. One guy should be at the kitchen, checking the windows, and one guy should be alternating between the main room and the kitchen. That alternate guy should be backup in case someone wants to go to the box. After that round (being 6 or 7, depending when u came up), that's the time u guys want to go to the box. Like I said, you want to leave a guy crippled to have time. So during that crawler is trying to get you, that's when you guys repair the windows and get your guns. You want the thompson still. The reason why you want to keep your thompson is because it's a good gun, first of all, and that it has a reliable source for ammo. You can keep going to that wall and get ammo instead of yelling crap when you run out of it. The other weapons should be a gun from the box.Strategy (cont.):
As you can see, you want to get the ppsh, browning, ray gun, flamethrower, and you should keep the thompson with you until in the later levels. So as you guys progress, you can see that the thompson will start to get overpowered by the zombies. Maybe, around 13-15 you might want to just drop it and aim for the ray guns. You should have been aiming for the zombies' heads the whole time and hopefully, you got a ton of points. If you have a gun you don't want, and you want to get through the box quickly and efficiently, then take the weapon out of the box, even if you don't want it. Then, just keep opening the box over and over, taking the weapon, until you get the ray gun or flamethrower, instead of waiting the box to close by itself. That's just a waste of time. At MOST, you want just 1 guy to have the flamethrower. ONLY 1. I'm exaggerating this because it will get overpowered sooner or later, and it won't work. Only pull it out when you guys get an insta-kill. Then the guy with the flamethrower will take them all out efficiently just waving it, and in that time, two guys can go to the box and get guns. But, there should always be another guy backing up the flamethrower person. Maybe a guy with the thompson, browning, or ppsh. But there HAS to be a guy backing him up.

After maybe around 12-15, you guys will be pushed back from the main room. That's when you guys retreat to the power room and the kitchen and start shooting at them again. One guy in the power room at a time, just for getting the box and checking the window down there. But the other 3 should be covering in the kitchen. Now, it will be hard to use the thompson because there will be NO way to get ammo now. Hopefully, you got a reliable secondary weapon. Now pull that out and start shooting them when you run out of thompson ammo. Hopefully, it will last you until the next round. Like I said earlier, you want to throw a grenade at them to get a couple crawlers. Now, you can go drink your sodas and fix your windows and get to the box. This helps a lot. Trust me. You should try every time to get crawlers when you know it is towards the end of the round. After a while, maybe around 16-17, you all should be shooting like crazy with your ray guns and brownings in the power room. The beauty of the power room on that side is that the lower window is away from u guys and that all the zombies come through one door. It is much easier than the other side. And hopefully, this strategy will get you far.


Worse case scenarios:
1.) One guy is down. There are two solutions to this. If you guys are in the higher levels, and he is surrounded, then I'm sorry to say, but you're going to have to leave him. He will respawn after the round. But, if you guys are in the lower levels (7-13), then you guys can probably get him. The person/people with the quick revive can get him. But two guys should try to help him out. One person revives him, while the other covers them. If there are many zombies, then everyone helps em out.

2.) Two guys down. Similar to one guy down. If it is too hard, then leave them and wait for them to respond, or you can try to get at least one. Hopefully they have ray guns in the higher levels and so they can cover you while you are reviving them. If you are reviving them, then pull out your best weapon, because if you screw up and can't hold em back, then all of you guys helping the downed person are screwed as well.

3.) Three guys down. Depends if you have quick revive or not. If you do, then get as many guys as you can. It's hard to get more than one guy. If you don't have quick revive, then there really is nothing you can do. Hopefully, you are in the lower levels and you have a ray gun and shoot like crazy till the end of the round.

4.) That stupid teddy bear. If you get the teddy bear at the box, then you really have been screwed. I think if you get the teddy bear the first time, then it goes downstairs into the room with the thompson. What I would do is wait till the end of the round and throw a grenade, and get a crawler. Then about 2 guys go find the box and keep trying at it until they get a ray gun. Then, they try to get the teddy bear again, in hopes of having it teleport closer to the power room.

Tips:
- Always try aiming for the head for more points

- Chuck grenades at them towards the end of the round (however, crawlers can and will bleed out so be careful)

- Till about round maybe 15 u should have a gun that you can go to the wall for ammo (e.g. the thompson or the trench gun)

- Try to get all three perks (sleight of hand, quick revive, and juggernaut) as early as you can. They will help a whole lot

- If and when you get the insta-kill, and if you do not have a flamethrower, then start knifing. as i remember, u get 130 points or so with knifing, whereas headshots are 100 points.

- Always try to get an automatic gun. Each shot that hits a zombie, u will get 10 points. For instance, you hit a zombie with a thompson and you kill him with 6 shots. 120 points. You hit a zombie with the trench gun two times at most, and you only get about 80 points.

- Take the time to get a downed teammate when you get a nuke. It's kinda obvious, but some people don't do that

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V1 oOLoGiiKzZoO
V1 oOLoGiiKzZoO
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Special Operations Command MARSOC

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